Fix Player Goes Down Floor When Gravity On Unity

Rigidbodies enable your gameobjects the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
Fix player goes down floor when gravity on unity. Basically you can add a sphere collider on the object you want to be the center of gravity. The floor may have wrong mesh orientation. This would lead to the player getting stuck inside the floor when landing a from a high jump. One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
Check the floor collider. When you enable is trigger collision is disabled and the cube would go through the floor the solution is to disable use gravity on the cube s rigidbody note that you are following a plagiarized version of the original roll a ball tutorial tutorial which left out so many things. This guide also explains how deltatime lerping and rigidbodies should be used to improve jitter. The exact value really depends on the behaviour you re looking for however you may notice that a value of 1 0 angular drag may not even be enough in some cases.
We ll start by making a player controller that can move and jump. Changing the angular drag on the golf ball is the way to fix this issue. Setting the position of an object which already has a rigidbody with gravity directly setting the position of a moving object per frame will create a lot of stuttering. In unity the best force to use to stop an object from rolling forever is angular drag.
Add a box collider to the floor remove the mesh collider and check the result. 19 gravity in the unity physics engine only goes in one direction and is controlled in the physics menu in the edit project settings menu. You should be following the original tutorial here. How to fix unity movement stutter when moving objects.
A gameobject s functionality is defined by the components attached to it. The rigidbody can receive forces and torque to make your objects move in a realistic way. More info see in glossary to act under the control of physics. In this easy unity and c tutorial i will show you how to change your gravity s direction.
If you want to do something other than that you ll have to implement your own gravity. This will stop objects such as obj fbx max e. It s likely that the cube is on top of the floor.